![]() ![]() ![]() With the game, each season’s cover also is a focusing part during every release. (I’m using GIMP, but I can also use paint.The NBA series has been published for many years (since 1999). Also, how do I blend the background texture color to my skin color. I want the cyberface itself to not have any facial hair, I’m just assuming u do it on the texture but maybe I’m wrong. I’m wondering how to remove facial hair in a texture if I’m making a texture of a guy who doesn’t have facial hair but the texture I’m editing has facial hair.Īnother question is how do I match the background texture color to the texture I am editing.Īre you removing 3D hair or just the texture of the beard? If it’s just the texture, what I personally do is find another face texture with no facial hair, paste it on top of one you want, erase everything expect the part that covers the facial hair, then match the color. I feel like this would be useful in this thread about cyberface help. I apologize to the mods as this turned into more of a conversation than a thread but I hope some of the discussion was useful to others. I tried to keep it basic in case others stumble upon this thread and have similar issues. His cyberface looks like a person and mine looks blocky, I put a picture in a different thread but I’ll show you here as well.īluejaybrandon wrote:You can always PM me. And just continue that for all so they all say hihead.Īlright thank you so much I appreciate this but idk if I did something wrong but when I imported the hihead.scne file into blender, the cyberface looks blocky and different from tutorials I have watched specifically The Goods’ 2k17 full cyberface creation video. The only difference is at the end of the hihead.scne file text, you have to clear out the LODs. I’m willing to help anyone who wants to know more, but it’s important that you do the heavy lifting.īluejaybrandon wrote:The 2k17 tutorial is very much up to date. In my own mind, it sorts out those who actually want to put the time in to learn. I don’t mean to sound harsh but it’s confusing. ![]() There’s an old 2k14 tutorial with James Harden that is still relevant for texture creation imo. In fact, once you get into it you can usually start to spot who they used. Nobody is truly making cyberfaces “from scratch”. Then follow the tutorial and upload it into blender.Īs for textures, your best bet is picking a player close and then tweaking the texture. That’s what the file you want to edit should look like. And just continue that for all so they all say hihead.īasically download a cyberface and look into the hihead file by scrolling down to the bottom. The 2k17 tutorial is very much up to date. Speedofli9ht Posts: 52 Joined: Mon 12:04 pm The 2k17 tutorial I feel isn’t up to date enough. Or a Zion cyberface this year just so if I wanted to make myself, then I could use that video and instead of Zion make myself. I think we need a full cyberface tutorial for example someone making a lamelo ball cyberface in NBA 2k20 so that people will understand for future 2ks. Are we always using a previous models texture then editing that In Photoshop then applying and modeling? Wondering how people are creating cyberfaces from scratch? That's a question I have I know blender decent enough and I'm pretty good with Photoshop just stuck on the texture editing. I heard we don’t use 2kxx tool anymore, so how would I begin editing a cyberface. Hi bluejaybrandon, I am wondering how I use the 2kxx tool because I have downloaded it and put it in the blender directory but it isn’t in blender. After you have a better understanding of the tools and terminology, I can try to help you along if you get stuck. ![]() DrBurke wrote:bluejaybrandon thank you so much bro. ![]()
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